So, if you want to use a 1060 for science! you need to figure out whether or not double-precision is something you need for the applications you use and whether or not the 1060 matches the rest of what you want it to do.Īlso make sure that your motherboard can support a PCIe 3 card.Īlso, if you're planning on going 4K the 1060 is probably not a good match for that. Its double precision is 1/32 of its single precision, so 0.14 TFLOPS or 140 GFLOPS, per GeForce GTX 1060 Review It keeps all that data ready to go as opposed to having to reinterpret it on the fly.The Quadro 6000 has 448 CUDA cores, does 1 GFLOP Single Precision and does 0.5 GFLOP Double Precision, per Quadro 6000 – Workstation graphics card for 3D design, styling, visualization, CAD, and more The way he described it was that they're consistently rendering a certain chunk of video on either side of the time indicator, no matter where you move it around, so that you're also getting the best playback/scrubbing performance as possible. Perhaps its some feature of the different driver software. But that the real place where they shine is perfect real time scrubbing performance on the timeline. That they'll perform better working with directly with high resolution source files, especially if you're applying a LUT, (color space change) to all your clips. My friends understanding was that as far as typical use cases they're essentially the same as equivalent GTX cards. Yeah its looking like there really aren't any benefits from that workload as opposed to a regular GTX card unless you're looking to spend as much money as possible. I don't know that Quadros have any benefit in video editing or production. Quadro cards do perform significantly faster than spec-equivalent GeForce cards in certain situations, but this is very application and even workload-specific (see here), I've really only seen benefits in 3D modeling-type applications. The difference is in driver software, so the difference isn't going to be visible just from looking at specs. Would things like real time scrubbing, render times, perhaps even livestreaming using the OpenGL rendering, would these all work significantly better? Can a GTX card and a Quadro card be run in the same system without having to constantly change drivers or unplug cables to monitors to go from gaming to editing? If I'm still completely missing the point, what specs can I compare between the two to get an idea about their performance? but before I ask all of those I should ask this first:Īs someone who uses Avid Media Composer (and occasionally Premiere), DaVinci Resolve for color correcting, and After Effects for VFX/intro animations, would I be able to tell the difference in performance between my 1080 and this K5000. I have a bunch of more complicated configuration questions, how they work etc. The one I saw on Craigslist was a K5000 which appears to have significantly lower specs and leads me to believe that they'd be no point in buying one. And that Quadro is just the one that's comparable to my current card spec wise. Looking into it, I've found that an M5000 has the same amount of memory, lower memory bandwidth than a 1080, and fewer CUDA cores than a 1080 but is 3 times more expensive. I'm hoping someone could help fill me in on the differences between K, P, and M series cards. I haven't really been able to find any good resources/benchmarks that would give me the same knowledge of performance metrics that I have for GTX cards, i.e a 1080 vs 980 Ti etc. Recently I came across some really cheap Quadro cards on Craigslist, at that point my knowledge of those cards was essentially that they were workstation GPUs, so I started looking into them more.
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