![]() ![]() Gunfire Games isn’t entirely green in the arena of action as they are comprised of many developers of the original series and more recently worked on the Darksiders II remaster. Naturally for these Darksiders titan-level encounters you need a good combat base. For those who are wondering: this entry does move the overarching story along, but only a tad and mostly in the finale. For a series that mostly hones in on action and absurdity it does work, even if the “we can do living retcons whenever we want” premise is wearing thin.ĭarksiders has always scored points in my book for its interactions between its over-the-top Mephistophelian cast, not necessarily because of the “who is betraying whom” narrative. Gunfire Games is able to sidestep the disconnect between the games (hiatus? What hiatus?) by asserting that Fury’s quest takes place at the same time as the first Darksiders, which, as it turns out, is happening in tandem with the sequel. Call me a sucker for occult/demonic iconography, but there’s something special about discovering new interpretations for age-old myths. It’s something that’s been done in nearly every media realm and it hasn’t gotten old yet. Darksiders III ups the ante with the fan-favorite “battle the seven deadly sins” gimmick. She never hits that sour spot where she’s too annoying it’s more like cleverly penned devilish flattery that allows it to work. Instead of a deprecating demonic force following you around your new Watcher companion is basically your own personal cheerleader. Again, Fury is the most streamlined Horseman yet, but still maintains a sense of identity through her whip. Part of that vision is realized in Fury’s “forms,” which provide access to all sorts of new weaponry as well as abilities like a vertical triple-jump and a hover. Fury’s tale has a different feel to it and I appreciate that each game is unique in its own way. Having to math out which item was better in Darksiders II was often a chore, even if it did bolster the idea of multiple builds in higher difficulty settings. Get the drift?Īll of it is an effort by Gunfire Games to modernize the series and most of their work pays off. And…can get her souls back after death by returning to the scene of the crime. And shatters souls for currency (used to upgrade stats or weapons). So…Fury drinks replenishable flasks now to restore her health. Loot is gone, because, according to the developers, “Fury’s abilities are stored inside her hilt.” Okay, that’s a cute hand-wavy lore reason for the removal of complicated concepts, but the tradeoff is one giant world and lots of holdover mechanics from existing games. So there’s a few major changes that all seek to sort of bring the game back down to Earth after the (some would say needless) push for complexity in the second entry. No, I’ll clarify that statement lest I feel the flame of hell itself: it absolutely holds up if you’re willing to put up with some of the same vices that have plagued 3D action games since their inception. After six years in limbo it’s returning to answer the call of fans: but the real question is whether or not it will hold up under scrutiny in 2018.ĭarksiders III (PC, PS4, Xbox One) ![]() Sure there’s padding issues and other nitpicks, but the strong locales and the more than serviceable action help cement this series as an actual action contender. Maybe it was Mark Hamill’s devilish turn as The Watcher that really drew me into this world, but it was artist Joe Madureira’s hellish beauty that kept me coming back. The whole “edgy Zelda” mask it wears so fondly was a major turnoff for some, but I bought right into it. Darksiders has always felt like it belonged on the fringe. ![]()
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